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MopMists of Pandaria is definitely better than Cataclysm, I don’t think anyone can disagree with that. The leveling experience from 85 to new maximum level, 90, was superb. The first zone The Jade Forest was gorgeous, the story telling was good and well paced. More importantly the zone had replay-ability in spades. Personally I leveled seven characters through it. I presumed at some point I’d need my alt stable for having fun and downtime in MoP and The Jade Forest was an almost perfect leveling experience.

AftJadeforester The Jade Forest, The Valley of Four Winds picked up the baton and ran with us into Krasarang Wilds and Kun Lai Summit. As the story drew us along the road with Chen Stormstout we discovered Halfhill and the new game feature: Sunsong Ranch. The new farm allowed us to plant and grow crops and became a hub for daily quest to expand the farm and advance our Cooking skills. The revamped Cooking leveling experience was well thought out and invigorated Fishing as well. The process of taking cooking through to 525 from 450 (level 85 max level) was so engaging that I leveled cooking to maximum level on six characters and the whole experience was more fun and satisfying than main profession advancement or even the leveling process itself.

For me the pleasure of leveling dried up somewhat as I reached The Dread Wastes and the Klaxxi questing hub. The zone was gloomy, another Duskwallow, Shadowmoon Valley, Zul’Farrak of a zone. The biggest downside was how tightly the mantid mobs were packed creating a constant feeling of anxiety that the next pull would go awry and you’d pull the entire zone. It was a blessing to reach level 90, but the leveling process was tainted with a memory of how onerous it was wading through the last mob packed zone and level.

Dread-WastesThe result is a vastly improved leveling experience, but one that seems to gradually run out of steam as the experience required to progress gets exponential greater. The final zone in any expansion should have challenging and engaging content and have as much love lavished upon it as the first. If this isn’t done, and it doesn’t appear to have been, you end up with a new leveling area that people are keen to start but demotivated from finishing. I have only succeeded in leveling two chars all the way through to 90, at around 87 – 88 I lose the will to take them further and there are several reasons for this.

One of the biggest failings of this expansion is how unfriendly it is to alts. In previous expansions (including Cataclysm) I have enjoyed re-running the content with my full stable of alts. I’m not alone, many people enjoy having more than one or two characters at level 90. I’ve wanted to expand my stable to include an off tank and a raid healer but quite frankly getting my warlock raid ready and keeping her competitive has been nightmarish (especially after the 5.2 nerfs).

foresthozenAll my alts completed the quest chain in Jade Forest that takes you to exalted with the Forest Hozen, particularly for the extra flight paths. Then my interest in questing drops off and this is the point in previous expansions where my alts would level in 5 mans. In Mists you can do two 5 mans: Temple of the Jade Serpent and the three boss Stormstout Brewery. These two dungeons get very old, very quickly as you can’t do any others until you’re level 87. At level 87 two more dungeons open up: Mogu’shan Palace and the challenging Shado-pan Monastery. I’d go on but that’s your lot until you’re level 90 when five more dungeons are added (three are retooled: Scholomance, Scarlet Halls and Monastery). Strictly speaking there are four heroic dungeons and Jade Temple, Stormstout, Shado-pan Monastery and Mogu’shan Palace now offer up ilvl 453 gear, but the other 5 “heroics” have no “normal” level equivalent.

shado-panmonastaryIf you get your alts to level 90 you then have the mind numbing rep grind to drag yourself through. It’s true Blizzard made this easier with the introduction of the 100% rep increase token, which mains unlock by reaching exalted, but even half the rep grind seems way too much for me. Really. It’s also true that you don’t need to do any of the rep grinds, they aren’t compulsory, however this is slightly disingenuous as the Golden Lotus grind to honoured is required to unlock the first tier of gear available, as you’ll really struggle to get into LFR without it. Exalted with the August Celestials is still valuable mid expansion for those quality crafting recipes. Fortunately the new key reputation, Shado-pan Assault, isn’t linked to Shado-pan reputation and, Ashen Verdict-like, can only be increased in the Throne of Thunder raid. In Wrath of the Lich King, rep grinders entered Ice Crown Citadel multiple times per day, killed trash to the first boss, left the instance and re-set the encounter and began again. I’m happy to report that at least that is no longer possible.

Nalak, the rather easy World Boss.

Nalak, the rather easy World Boss.

In place of 5 man content Blizzard have given us LFR, World Bosses and Scenarios. LFR is intended to provide a pathway from level 90 blue gear to current content raids. For small bite-sized content Scenarios are the solution. To completely remove queue times when forming random Scenario groups they are three man with no role requirement. Scenarios can be completed with three pure DPS classes, there is no requirement for tanking or healing. Many key storytelling moments are delivered in a slightly more interactive form in Mists through the Scenario format, an improvement on the cut-scene fest that was Uldum at least. World Bosses…hit ‘em until they drop loot…what does that sound like?

LFR is gated by ilvl so the first T14 raid, Mogu’shan Vaults requires a item level of 463 to enter. The next level of T14 raids Heart of Fear is gated at ilvl 470 and for T15 ilvl 480 is required. The tyranny of ilvl, gating levels of content, creates break points that it can often be difficult and frustrating to hit. You’ll first find yourself mercilessly farming 5 mans for one or two bits of 453 ilvl gear that will be a minor, short lived, upgrade but will take you up one or two ilvls and get you across the arbitrary threshold into LFR. You’ll be running Mogu’shan Vaults every week (unless you have several Elder Charms of Good Fortune to ‘extra roll’ with) trying to break through the 470 threshold to progress into Heart of Fear, so you can repeat your bleak frustration with ilvl 479 at the gate to T15 LFR content. In your frustration you turn to grinding rep for faction gear and running multiple repetitious dailies every day to reach a high enough reputation to be able to spend some of your valour points. The end of this cycle is normally a not particularly good “sidegrade” in LFR that keeping in your bag rather than equipping (or disenchanting) takes you over the ilvl requirement. It’s also leads to the phenomenon of “loot lending” – the loaning of higher ilvl BoE gear (to keep in bag not equip) to overcome the ilvl gate of LFR.

Remember the "Don't talk to any of the Students!" myth. Yes, myth.

Remember the “Don’t talk to any of the Students!” myth? Yes, myth.

This process simply forces people to run content ad nauseum in pursuit of an upgrade to one piece of gear, while grinding on reputation to high frustration levels as a fall back if the LFR drop doesn’t come and immediately disregarding that reputation and the daily quest grind if the random drop comes. Not many people are still grinding T14 reputation that isn’t exalted, there is no real benefit and no one did those dailies for the joy of it. The same applies to 5 man content. As soon as a char get’s into LFR content no one is running 5 mans. This is because there is no compelling motivation to. The purpose of the 5 man is now to deliver gear to raise your ilvl enough to enter LFR. There is no challenge in 5 mans, indeed as time passes 5 mans become less and relevant. The degree to which they are over-geared increases and the value of the gear decreases significantly, there is no need to run them for reputation or valour as capping valour is a trivial matter. There are no heroic 5 mans (only 5 mans that become available at 90) and they present no challenge and no purpose after ilvl 463 whatsoever.

Naxxramas-1The lack of 5 man content is addressed, as far as Blizzard are concerned, by LFR and Scenarios. Scenarios are even being beefed up and will offer epic gear in 5.3, however they are still dumbed down, challenge free content for casuals. This is the crux of Blizzard’s failure. I’ve been a long time supporter of Blizzard extending the accessibility of their content. 1% of the player base accessed the Naxxramas 40 man raid content and clearly that’s a failure and waste of development time. At all points in the expansion players should have the ability to join the game, or step up and play more “seriously”, and be able to deliver a raid ready character to access that content. Blizzard have previously done a good job of that, introducing token gear and non raid routes to gear up for raids. However the current gear path is severely flawed. Blizzard have removed 5 mans which I’ve always seen as the spine of World of Warcraft and although they’ve given us other content: dailies, LFR and Scenarios, it isn’t quality content. Dailies and LFR are just chores to grind or ignore (as best you can) for gear to ease the early stages of progression raiding for the bulk of raiders (those of us that are not hardcore or involved in the world first races).

Blackrock_Mountain_by_oni_lsSome people complain ridiculously that there is no content for raiders outside of raids. Other people respond that their is too much compulsory content with daily rep grinds on the Isle of Thunder and weekly LFR grind through two tiers of content. They’re both wrong. There is plenty of content outside of raids for raiders to engage with, none of it is compulsory all of it is skippable. The real problem is that there is no quality content outside of raids. The Daily Quest Grind is too much, so much so that I can motivate myself to do any of it. LFR is, if anything, worse than it was in Dragon Soul when it was introduced. The over-tuning of  several of the T15 fights in LFR has made it a wipefest, and while that’s acceptable, even desirable, in real raids, in LFR a wipe is simply a cue for people to leave, blamestorm and abuse each other. This reduces the pleasure of an unpleasant chore even further. Making more and better gear available from Scenarios will get more people doing them until all the gear is farmed then they’ll be ignored again. The Scenario is still never going to be a repeatable content style, forcing people to repeat them for gear is not going to make them more popular, it will make them more universally hated.

We were never going to see another monumental 5 man, but no more 5 mans at all?

We were never going to see another monumental 5 man, but no more 5 mans at all?

Blizzard has once again extended accessibility and provided a whole raft of content to that end. Inevitably they have made some content easier and more straightforward which will inevitably provoke accusations of dumbing down the game, with some justification. 5 mans are gone until the opening tier of the next expansion, or maybe better gear dropping 3 man content will replace them altogether, Scenarios and LFR have stepped into the gear breach to give a leg up for gamers looking to step up to raiding . The problem with Mists of Pandaria is that while introducing a new progression model and phasing out old content forms they have done some dumbing down and reduced the pleasure of many gamers who have stuck with Warcraft thus far. More people can raid, but raiding is no longer the achievement it once was. More people can raid but the motivation and allure of raiding is being slowly drained because of it.

The problem is not the lack of content for raiders and casual players, it is the lack of quality, challenging content. If Blizzard continue in this vein this could be the first sign of (long predicted, long confounded) death  of World of Warcraft.

I’m slowly going off Mists of Pandaria. The great fat black and white hope is belly flopping flat. What is sapping my enjoyment of Pandaria? Dailies. It’s a dirty word Blizzard, you’ve made it a dirty word. No one, but no one responded to 5.2 and each subsequent unlocking of more dailies as the Isle of Thunder campaign unfolded with the words “Oh great! More dailies.” OK, some did but with a thick overtone of sarcasm.

Log onto WoW, do your dailies make sure you’re valour capped, run LFR and…? And nothing. There is not more time in my week. I make sure I’ve done all of LFR on my two level 90′s, cap valour (sometimes) and I’m done until raid night. In other expansions I might spend some time leveling alts and running 5 mans. Well, Blizzard have confirmed there’ll be no more 5 man content in MoP. They gave us no ‘heroic’ 5 mans, we just unlocked some new content at level 90, and there not giving us any more.

So if they’re not giving us more 5 mans what are we getting instead? More Scenarios that no one does and Challenge Modes. I love Challenge Mode, I’d like it more if it wasn’t a simple race through the content, but it does provide a very much needed challenge outside of heroic raids. Let’s be honest though, no one is really doing them and they inspire almost a little excitement as Scenarios, which just plain suck. Scenarios are an excellent format for telling stories, creating lore and developing relationships and situations. Consequently they are of passing interest to a fraction of the player base once and once only. With no decent loot they have no re-play value and for most of the player base they don’t even have a one off value.

What else have Blizzard given us to address the absence of genuine 5 man content? World Bosses. Or as I like to call them them the loot piñatas. Turn up and hit them with a stick until the loot falls out. Ironically the first and best World Boss: the Sha of Anger was the most difficult. With several difficult mechanics including wave upon wave of adds it easy to make a mess of Sha, even though realms farmed him mercilessly for weeks. Galleon seemed to spawn so infrequently many of us gave on seeing him, never mind being part of a group that downed him. When he did turn up everyone quickly learned the tactic: adds have prio. Then we all went home happy, no wipes. Nalak is the latest and most pathetic, excuse for content Blizzard has ever presented me with. Tactics? There are none. He’s a fucking flying Patchwerk. One tank, five healers or so, hit it till it’s dead. It does do some stuff but most of us wilful ignore it and it just seems to go away.

They should put a goblin in The Shrine of Two Moons once a week and you can go talk to him and he gives you a roll for some loot. As content it would be just as engaging Blizzard. Thankfully there’s something to Oondasta, sadly too much for all the PuGs I’ve been in since we got server first when he first turned up on the Island of Rapidly Spawning, Irritating and Repeated Death. Pah.

The thought of leveling another char to 90 to grind the first part of LFR for weeks to drag up your ilvl to get into part two is depressing. Then getting exalted reputation with August Celestials to get your high level crafting recipes for another char…forget that. You can get your Valour points in LFR but then you can’t spend it until you’ve raised your rep on all those factions again. So it’s back into LFR again to try to get that item of loot that just won’t drop and when it finally does and you can get into Heart of Fear the first boss is likely to drop an upgrade.

If this wasn’t bad enough, in T15 Blizzard have decided to up the difficult level of LFR to be closer to a real raiding experience. For people who don’t or can’t communicate with each other, listen to tactics, or avoid standing in the fire, people who appear to have ADD (Attention Deficient Disorder) and have to ninja-pull the boss because they had to wait two minutes for two tanks to join the raid this is an ill thought through idea. Thanks Blizzard, as if Looking For Retards wasn’t bad enough you over-tuned the difficulties of some of the Throne of Thunder encounters so most of these casual players have to think, coordinate and work together. WTF were you thinking? That’s never going to happen. Durumu and Lei Shen are both going to get nerfed unmercifully so why wait? Do it now! It’s Tuesday and I haven’t killed Lei Shen in LFR yet!

My preferred size of content, 5 man, is gone. More Valour point gear is linked to reputation to shackle us to the content explosion that is the daily grind. Alts are not possible and unappealing. As a sop to lovers of bite sized dungeon content, Blizzard have insulted us with Scenarios and World Bosses that hardly deserve the title boss: more ‘world mini-boss’, ‘world epic-loot dropping mob’. Blizzard power forward with solo scenario instances, where we have the story rammed down our neck, and every week we get more daily quests to repeat ad infinitum until we’re exalted with some troll in Booty Bay and his dog. Dailies, scenarios, world bosses, over-tuned LFRs, lore and story telling?

STFU and let me kill Garrosh!

A huntard quit our guild a few days ago. I really couldn’t care less for a number of reasons. I could lament his poor play style and lack of flexibility when it came to dealing with new mechanics. I could point out that if he had to move while DPS-ing his damage dropped away to next to nothing and if we needed him to do anything else, but DPS, during the fight, kite; trap etc, then he would probably fail or do no DPS at all. I could also point out that too many wipes were due to his incompetence in raid: standing in the Wind Bomb for example, DPS-ing when no one should, running away on Unseen Strike when he should be stacking…but it would all sound like sour grapes so why bother.

What I will say is that his declared reason for leaving the guild was hilariously ironic. In small, social raiding guilds there is a critical mass and tipping point. When your trying to build your guild up, or more frequently rebuild after some commitment light raiders move on to pastures greener, you need a critical mass of raiders to ensure a degree of retention. Six or seven core raiders, who turn up every raid night (whether or not they signed up), is necessary for a 10 man raiding guild to achieve critical mass.

You will always have ‘less’ committed raiders on the periphery of your team. This is not intended as derogatory in this context. The commitment I refer to here is simply to raiding, not to the guild. They like raiding and are reasonably well geared but cannot or will not commit to raiding week in week out. These people can be rotated in and out of your team around their signups, they bulk out you team to ten most weeks. Your core raiders can be relied upon to turn up every raid night and you need maybe seven to make sure you raid every week.

Now our raid team has taken a hit recently and we’ve lost two core raiders. One has all but quit the game and that, folks, is life, no criticism, no complaint, that person has simply moved on. The other guy, our erstwhile huntard, described above, has provnd his lack of commitment to our guild and his desire to get a free ride off whatever group of chumps he raids with.

Now I can’t comment on what happened in his last guild to make him so angry with them and to leave and join us. I can, however, comment on the hatred and vitriol expressed towards them. I don’t care what someone has done to you in this game, these people are human beings with lives, needs and agendas of their own. I cannot respect the level of hatred and abused directed at those people and their situations under any circumstances. Whatever this previous guild did in this game is trivial. Your remarks to and about them was damaging and abusive and I for one am very glad you’ve left our guild for this reason alone.

I can go on however. Joining another guild “to do more raiding” is irony of the highest order. During the last four to five weeks our raiders have struggled with Garalon and then Amber Shaper Un’Sok. Almost three weeks we wrestled with the tactics to defeat Garalon before finally muscling him aside. I couldn’t help but notice our huntard’s lack of enthusiasm for the spending another whole night wiping on this boss. However, that’s progression raiding, it’s what you have to do until you all learn the fight. If you only want to raid when bosses are on farm and there’s a better chance of loot then your a passenger and a parasite. So, I wasn’t surprised when our huntard skipped our second raid night if it looked like it might be a second evening of mainly wiping.

We’re lucky our raid team has achieved critical mass, we have enough core raiders to ensure we can raid almost every scheduled raid night. This critical mass ensure retention of raiders who don’t have too much commitment to the guild and who would leave after a couple of weeks without raiding. Regular scheduled raids, progress and retention aids recruitment. You can get people in and keep them long enough to build a relationship with them and hopefully some commitment to your social, raiding project. Unfortunately for us we’re still at the tipping point. At the tipping point a guild doesn’t have enough core raiders to ensure raiding week in, week out. We rely on casual raiders within our guild making up the numbers, especially if one or more of our core members are absent. At he tipping point opting out of progression grinds can be contagious and tip the balance to not raiding.

Our huntard tipped the balance. One of our core team wasn’t signing every night, every other at best, while we were grinding Garalon down. Then when we downed Garalon his desire to assist us with Un’Sok was lacking. Casual raiders declined to sign for Heart of Fear and we’ve had to abandon all hope of completing T14 quickly and move up to T15 to attract participation from existing members and get new members into the guild. Due to our huntard’s lack of interest in progression we had to call all last weeks raids and allegedly this is the catalyst for his departure. He made a major contribution to stopping us raiding and has cited lack of raiding as his reason for leaving.

It’s unfortunate that his new guild didn’t whisper one of our officers about him before he was accepted. We could’ve kicked him and left him guildless for making a stealth app, something I still hate. If ours is not the guild for you talk to us and we’ll try to fix things or support you in joining another guild that’s right for you, in your own time. Stealth apply, behind our backs, and get accepted or not you’re out, bye bye. Really I can tolerate incompetent hunters who can barely stand still and do decent DPS and stand in the AoE and cause wipes all the time. However, people that weaken your raid team, slow your progress and go behind your back to another guild because we don’t raid enough because you won’t sign up for every raid I can’t tolerate. Don’t let the door hit your arse the way out.

Not you retard!

Not you retard!

As far as I’m concerned Mists of Pandaria is still on course to be the best expansion to Blizzard’s long running MMO World of Warcraft. Is MoP perfect? No, no it isn’t. Are their elements of the experience Blizzard could do better? Well yeah, definitely. Blizzard tried some new things in patch 5.0 and 5.1 and some worked well, others not so well, variation is at least spice to the mix. There is still time however for Blizzard to fix all of any of these issues and not one of them is a game breaker. As with most things in life it’s a question of balance.

I still hate the grind of dailies. I’ve discussed this with friends and I’m in total agreement that the tabard system of dungeon grinding rep was lame. We just equipped a tabard and ran heroic dungeons until we were exalted and then immediately swapped out our current tabard for the next one.

In Cataclysm I didn’t do dailies for any faction. The only zone where there was any real faction grind was Deepholm. I always completed almost all the quests in that zone, on all my chars, because that was the only way to get Friendly with Therazane to get the tabard so I could raise my rep (running dungeons) to buy the precious shoulder enchant. Therazane dailies? Forget it.

Similarly many of us would ride the caravan into Uldum, escape from Tol’Vir and do a couple more quests to get to Friendly so we could buy the Ramkahen tabard from their quartermaster. In Twilight Highlands not many of us advanced down the quest line beyond getting the portal to Orgrimmar set up in Dragonmaw Port then four – five quests just down the coast (north or south) until we hit friendly and bought a tabard.

Quest hub mapHowever the daily grind with the Golden Lotus is mind numbing. Thankfully every few days another few quests open up and reputation gain accelerates somewhat. However the grind is long and tedious. The first steps into the Dread Wastes brought us into contact with the Klaxxi and we discovered another of the dreaded quartermasters. Of course his nicest gear is only available once you have brown nosed your way to exalted. Once we have broken through the tedium barrier and reached Revered with the Golden Lotus we finally have access to most of the gear we needed to advance into raiding. For many of us the moment we hit Revered we abandoned all our remaining Golden Lotus quests for that day and never darkened the steps of their pagoda again: the quartermaster is located elsewhere. Once that grind is finished two more open up: we unlock more daily grinds with the Shado-Pan and August Celestials.

Just when you thought things couldn’t get any worse then 5.1 hit and Blizzard handed out the Dominance Offensive and every day we had more quests to secure the bridgehead in Krasarang Wilds. If you were really dedicated there was Tillers rep to grind around your farm in the Heartland of the Valley of Four Winds. Cloud Serpent dailies anyone?

I spent weeks not bothering to Valor cap since I couldn’t spend those I had because I hadn’t ground out the requisite reputation with any of the many factions I was barely friendly with.

OK going back to running dungeons with a bag full of tabards is not a good option. However I sincerely wish Blizzard would offer me an alternative to dailies. How about restoring rep accumulation to tabards worn in 5 man dungeons? Not completely like it was in Cataclysm, but a mere fraction, a small reputation reward. So on any given day you could accumulate, something like 20 – 30% of the rep you could accumulate from dailies, with a daily rep cap. So you could do all the dailies and cap your rep that day, or do a few dailies and cap out with some dungeons. If you choose to only run dungeons, it would take you many many hours to accumulate the same amount as one hour of dailies.

You mean this tabard does...nothing?

You mean this tabard does…nothing?

If you couldn’t face dailies at all one day, there would always be an alternative means of grinding rep, the yield simply wouldn’t be anything close too or as productive as dailies, but it would be an alternative. Admittedly Blizzard are thinking along similar lines by introducing “Work Orders” in 5.2. You’ll be able to grow crops, for the various factions, and gain reputation in this way. Now I applaud this broadening of the use of the Farm and the ways in which we earn reputation rewards. However I’d like to see more alternatives.

Re-introducing the tabards might also have the corollary effect of making dungeons more popular again and shortening LFD queues which are starting to get very long mid expansion. This is very much a secondary effect and I don’t even suggests it to justify the limited return of the tabard. All I really want is choices. Dailies today, something other that dailies tomorrow, another choice on the third day and back to maximum yield dailes again at the end of the week. Some people would do dailies every day and power their way to exalted as quickly as possible and I guess a handful would put on a tabard and take half the expansion. Choice is good.

Yeah I got this gear off some bloke in a pub...

Yeah I got this gear off some bloke in a pub…

The democratisation of legendary gear in this expansion has not begun well. First off it’s a gem. A gem? That you can only socket in a weapon that isn’t best in slot of all classes. How do you get it? Talk to some guy in the Inn in the Mist, up the hill from Valley of Four Winds. Get to Revered with him, or something, with every kill in Pandaria equalling some tiny amount of rep and then collect some random drops out of Tier 14 raids (you’re going their anyway), you can get them in LFR too (oh nice, easy). The chain gets more difficult: you have to do some PvP and kill a mini boss with some guildies…

It’s an orange item. It should be hard to get, not impossibly hard as it was previously for the average gamer,  but pretty hard. Epic items fall like rain in LFR so I gues it was inevitable that the once admired raid gear purple would be replaced by not quite so impressive orange. This is not the classic bemoaning of the dumbing down of the game. Blizzard have broadened access to their content an enable more than 1% of subscribers to access Naxxramas second time around. This is about having nice, aspirational items in the game. Items that do require so commitment and hard work to get. If you make them a lot easier to get they stop being desirable. Real life is all about investment and deferred rewards, hard work and achievement. In game once rare and desirable items are being made too easy to achieve and that actually benefits no one. When I get my legendary I am inevitably going to feel, not exalted, but a little disappointed and feel that the item is devalued because I could get. Especially with no real effort.

IT’S HARDER TO FISH UP OLD IRONJAW!!!

So dailies are grinding and the legendary quest chain isn’t legendary enough plus not everyone even wants the Legendary. These are things Blizzard can fix. Will 5.2 fix them? I doubt it. Will Blizzard fix them by the end of the expansion?  I really hope so. It would be sad if they didn’t resolve the major failings of what is currently shaping up as a very good expansion. Still after Cataclysm Blizzard needed to up their game.

One aspect of World of Warcraft hasn’t changed in all it’s many years. Despite all the developments that Blizzard have wrought in the game through numerous expansions there is one problem they have been unable to remove: the gear stealing ninja.

Does it matter? Yes I think it does. World of Warcraft is a gear based MMO, to develop your RPG character you need to improve your gear set. To access all of the available content you need better gear. Indeed some content is actually gated and if your average ilevel is too low you cannot enter. Is it worth getting annoyed about? Well, I’ve had people, who’ve stolen gear from me, accuse me or being immature for caring about the trivial virtual rewards in an online game. The only way I can really respond to this obtuse claim is that if it was worth stealing it’s worth being irritated about. If I’m immature for whining about the theft how immature are you for stealing trivial, virtual rewards? I’m not going to lose any sleep over it, but I am going to call you out.

What are the results of this kind of behaviour? Most gamers have accepted ninja-ing as a part of the game. It’s like RNG: when the gear you’ve run a dungeon numerous times for finally drops it’s entirely likely that someone, who cannot actually equip the item, will ninja it. What’s worse is that the ninja will often point blank refuse to hand the loot over and then blithely continue with the game. Worse still the other party members in your PUG will all too often tell you to shut up and just get on with the instance. Ninja-ing is expected and now the prevailing culture in PUGs is to tacitly condone this behaviour. Green gear is not worth complaining about, ‘levelling blues’ are trivial and quickly replaced anyway, heroic blues are often the lowest level of gear that will elicit even a flicker of disapprobation from group members if people ninja. LFR elevated this bad sample of humanity to a province once restricted to individuals who had proved they could work cooperatively and not be ruled by selfish motives: raids.

With LFR, epic gear was ninja-ed in raids with the regularity most people had accepted in 5 man instance dungeons. I had been saying for sometime to third parties who were more interested in getting to the end of dungeons, with or without ninjas, that one day it would be their loot getting ninja-ed in raids. Yesterday they ninja-ed all the greens, Needing them in a 5 man: they needed the money! Trollolol. Today they’ll steal your tanking trinket when they’re DPS-ing the dungeon and tell you it’s for their off spec like it makes any difference. Tomorrow they’ll be in your raid stealing your best in slot item and damaging the progression of your whole raid. I hate to say I told you so, but…

Blizzard agreed so much they created a brand new loot system for LFR. We all hate it without exception and it leads to wasteful anomalies. However, I won’t complain as we’ve been given the loot system we deserve. Our behaviour was almost universally so bad that Blizzard took away our right to role on gear. Let that sink in for a moment. They took away our ability to decide if the gear was appropriate for us and an upgrade and just handed us a Soulbound reward every time we downed a boss. Blizzard has no motivation to punish paying customers because the way they choose to play the game: selfishly; childishly; uncooperatively; dishonestly; is offensive to others and damages other people’s enjoyment and access to content. Blizzard will simply approach the problem from another direction. What can we do to prevent people spoiling other people’s enjoyment without applying punishments or restrictions to individuals or trying to mediate arguments about gear? We’ll just change how people receive gear so there can be no stealing and no disputes about rolls and who should get gear that has a free for all looting roll on it.

Once upon a time the community dealt quite savagely with ninjas. You could only form groups with people from your realm and raiding was out of the question unless you were in a guild. If someone ninja-ed raid loot the only way to escape the wrath of the community was to name change and move to another realm. Ninja-ing in 5 mans would get you reported to your Guild. Guilds didn’t like the reputation that would come from having a ninja in your midst. If repeated ninja-ing was proved, guild kicks followed. Guilds would look at new applicants and their guild history and ask previous GMs/Officers for an assessment of guild applicants. Now LFD and LFR have made forming 5 mans and raids a relatively quick and simple matter. The community is unable to exert any influence in controlling the behaviour and etiquette of it’s members. This is not the game that it was, it has become more anonymous and disrespectful and a less social and pleasant place. We have done this and the anonymity of cross realm instances has allowed us to.

When I was tanking in Mogu’shan Palace yesterday and a reasonably good tanking trinket dropped I was gutted that two DPS rolled on it. Westfield and Bigglez of AeriePeak both needed and Westfield won the item. Then rather than do the right thing and hand over the item they abused me and call me immature (and a virgin). I refused to continue under the circumstances or leave the instance. After they had struggled, 4 man, through the last boss Westfield said “youve been trolled” but I told him “What goes around comes around.” They told me that they were posting the incident on youtubes [sic] I can only hope it reaches a wider audience than my lil blog. People will see exactly who they are and maybe, hopeful they’ll get what they deserve.

My guild isn’t getting what they deserve: another reasonably geared tank to bolster our progression team. That’s nine other people injured by Westfield’s selfish arrogance. We have two tanks at the moment which means we depend on them completely. If they cannot attend a raid one night we often can’t raid. We also have three healers, so we struggle on nights when one of them cannot attend. Our top DPS slots into a healing role and that, as it sounds, is far from ideal. This is the lot of the small, tightly knit, social raiding guild. Westfield and Bigglez are no doubt part of a large, elite, progression raiding guild with multiple backups in every slot and a few server firsts under their belts. Whateva.

Like I always say being a skilled Warcraft player doesn’t make you a better person. Not being real doesn’t mean it doesn’t matter. Since it isn’t real you have an opportunity to actually give someone the shirt off your back and your last gold coin. In World of Warcraft you can be the better person, the person you’d like to be in real life, but can’t be because the cost of doing so can, and often is, too high. Many of us have people who depend on us in ways no char in WoW can possibly have. Ninja-ing is not the end of the world, but if you didn’t like Blizzard’s solution to ninja-ing in LFR you may find their solution to the ninja-ing problem as a whole even less palatable. That could be the end of our online world. Remember as you leave Azeroth for the last time, after the new loot allocation system finally ruins the game for you, that Fleety told you so.

I looked at the World of Warcraft Game Guide on the Official website. It looks really good and it’s short, pithy and pretty comprehensive. As a general overview of all the different aspects of World of Warcraft it works really well, but as a real beginner I think it wouldn’t be as much help as the guide I decided to write.

The first part of the guide is The Basics and starts from the very moment a new player logs on. The objective is to give the players the advice and skills to progress from entering the game through the initial steps of starting out. Picking up their first quest; taking in basic movement; working out quest objectives; moving to locations; using the map; entering combat for the first time; looting; and ending up with handing in quests; levelling up their character; and dealing with inevitable deaths.

Having tried before (and failed miserably) to rationally communicate the process of starting to play a new character I found you inevitably don’t know where to stop and get easily side tracked and deluge the unfortunate n00b with more information than they can possibly remember. The game is actually structured really well to invite in new players and getting them to do basic tasks that will underlie all their future game play. My guide seeks to run parallel with this process, give it a little depth introduce populate gamer terms and conventions. Without swamping the reader. All information is directly applicable to what the player is doing in game as that information is presented. Read it, see it for themselves, do it themselves, understand.

The Basics really aims to be the nuts and bolts of playing Warcraft and delivers what the player needs to know as they need to know it. Building on The Basics – the second part of the guide aims to do just that, in just the same way as the first part delivering information only as it was needed. So in the second part Professions are covered but not until the middle section of the guide and the Bank and Auction House do not feature until the latter stages.

The intended audience of this guide is a the new World of Warcraft player with no experience of the game yet. It’s also the perfect guide for an experienced gamer who wants to help out their friend who is just starting out in game without firing a stream of incomprehensible information at them. It’s very much the perfect guide for giving to a friend saying: “This covers all the basics in a clear and simple way. Any questions just ask me.” It will certainly release you from having to nurse maid them through their first ten quests trying to show them as much as possible as you race around.

I hope it will also empower new players to discover the game on their own and show them where to go to get more information and answers. This way you can play with your n00b friend without feeling that you have to tell them everything it took you weeks (nay months) to learn.

All suggestions, corrections, clarifications, amendments gratefully received, please put them in comments to this post.

Shado-Pan PUG

Well, this is an edited party chat from Shado-Pan Monastery (normal). We’d already established that the tank had never been there before…but wasn’t taking any tactics. On the first boss I quickly tried to point out that the party should be targeting the Dragon as the Pandaran was now immune. The Warlock didn’t take this suggestion well, as you can see. All I’ve removed from this chat is all the Boss Mod output and boss emotes. Should’ve switched to a Party chat window…meh.

Paw'don VillageIt’s too early to tell but Mists of Pandaria (MoP) could well be the antidote to the disappointment of Cataclysm. When the last expansion was still this fresh I was overwhelmed, excited and optimistic with the new content and the changes Blizzard introduced. The Burning Crusade and Wrath of the Lich King both added new features and took the game forward, expanding the world and how players engaged with it. The objectives Blizzard set themselves made us all look forward to seeing how they managed. It seemed that they bit off more than they could chew. By the end of the expansion I was underwhelmed, bored and disappointed.

Player Farm

For casual players Mists is an impressive proposition. Blizzard has stated that they wanted to move us out into the world away from the capital city, central hub. Pet Battles and The Tillers have drawn people out into the world away from the Shrine of the Two Moons. Players have initially been overwhelmed and pleased with how much content MoP offers them.

Theramore scenario

Blizzard have presented content that brings the raider and casual together in more rewarding interactions. Scenarios are fun and bite-sized three man instance runs. There is no restriction on what classes you need and scenarios can be completed with three DPS. So a small group of friends can do meaningful content without being forced to quest.

Townlong Steppes

If Blizzard have made a mistake with 5 man content it’s at level 90. There are no designated ‘normal mode’ level 90 dungeons. The truth is there are no real ‘heroic’ 5 mans. Blizzard clearly struggled with what to call the dungeons they opened at 90, heroic is misleading as the content is no more challenging than ‘normals’, however the player outcry from having no heroics would’ve been huge. For a significant 5 man challenge, the kind of challenge I welcomed when Cataclysm was released and crowd control (CC) made a significant comeback in places like Grim Batol, we have the new Challenge Mode. They are fantastically difficult and completing a dungeon is no mean feat for a semi-casual, social raider. The only problem I foresee going forward is getting four guildies to sign up for these wipefests with me.

Serenity FallsIn line with beefing up 5 mans with a Challenge, LFR is markedly more difficult than it was in Dragon Soul (DS). The DS LFR was derisory at best, it was possible to wipe but it required some concerted retardedness from the party. In Mogu’shan Vaults wiping is more regular and success depends on the party focusing and knowing the tactics. LFR at this tier has become, dare I say it, almost like real raiding.

It is no longer enough simply to turn up.

I can’t wait to start raiding properly. Aye, there’s the rub. All this new content has given semi-casual, proto-hardcore raiders like myself a real problem. We exist in social raiding guilds with people who enjoy and consume their content in a more casual fashion. OK we all leveled more slowly to 90 enjoying the process and felt no desire to ding max level within days of the expansion being released. If we were in the next teir of raiding up, metaphorically speaking, in a ‘hardcore’ raiding environment we’d either be ready when the normal modes opened or we’d be out of the guild. However, being serious about progression raiding, just not as serious about being ready to go the very day the raids opened. We were ready reasonably quickly, then we were left tapping our feet in impatience as we discovered that our less raid-centric, casual guildies were not even interested in getting to 90, never mind raiding. There is way to much out in the world to focus on than raiding two nights a week.

I think many social raiders are discovering that half of their DS raid teams are still really very focused on raiding and the other half is not really all that bothered (and probably only just reaching 90). So I for one am feeling frustrated by my raid-free WoW environment without anyone to blame. I don’t know what to do or what to suggest. I like the group of people I hang with and used to raid with. So I won’t go elsewhere (at least not yet, ask me again nearer Christmas if I haven’t raided by then). You can’t force or even pressure friends to level up and get prepared to raid in this social guild environment. I advocate that people play the way the like and find a guild to suit them, not mould how they play and consume the content to suit a guild. I made my bed, now I have to lie in it (all twitchy and eager for action).

Valley of the Four Winds

The only other rod Mists has made for my back is Dailies. Dailies, Dailies, Dailies. OK, I like that Blizzard took away my flying mount and forced me to ride along the road trying not the pull the zone as I travel. I even like that Blizzard rescued the reputation building process (grind) from simply having to remember to switch your tabard in a 5 man when you reached Exalted. Taking away rep in dungeon accruing tabards is a sound move. Not giving us any method other than Daily Quests to slowly grind up our rep is a ball ache. I hate the Golden Lotus Dailies and like many others I find excuses to not even think about doing them, like riding in endless circles around the Heartland looking for Dark Soil.

I don’t have to hunt Dark Soil anymore as I am Exalted with the Tillers, all the Tillers. It gives me a disturbing sense of satisfaction to sit in my farm, in my own phase, in my fully furnished house admiring my cat, dog, pigs, yak, mushan, chickens and personal mailbox with my friend Fish Felreed helping out. I should do some Dailies. *Shudder*

Dailies and stupid soulbound crafting mats, Orbs of Irritation or whatever they’re called, are my only criticism of MoP so far. By the time I’m Revered with Golden Lotus and able to buy Valour point gear it’s likely to not be an upgrade. At a certain point I will probably just give up on ever getting their Valour gear, like everyone else has on rep grinding upon hitting Revered. Without Revered reputation with the Golden Lotus I can’t buy any tailoring recipes so my Spirit of Harmony stack has no value to me whatsoever.

So I can’t raid, hate Dailies, cannot craft upgraded gear and do not want a Cloud Serpent mount. Fortunately there are Scenarios, fishing, Challenge Modes to wheedle four guildies into joining, cooking (almost 600 with all six Ways of…) and farming. Plus leveling up alts and grinding up professions is a real pleasure in the Jade Forest. I can also sit in the circular door of my fully furnished stilt house and watch my Jade Squash grow.

Addons Revisted

Addons are evolutionary. They evolve and so do your requirements. I’m an advocate of KISS, keep it simple stupid, and Do One Thing Well. This should apply to all software not just addons, so I’m always looking for the precision nut cracker of addons, rather than the sledgehammer. Sledgehammers are larger and heavier than required and although they crack the shell they often smash the nut inside and often break the surface the nut was on…even if it’s a paving slab. Moving this analogy back to Warcraft, bad addons are are bloated: they contain more, totally unnecessary, lines of code, that need to be loaded into memory. I have lots of memory people brag, it’s not a problem for me. Bloat slows loading when phasing, changing zones, porting into dungeons, low FPS when a lot is going on graphically. Bad addons are difficult to debug, as so much of the code is useless, they often don’t trap errors: this means that if the addon receives an invalid input it crashes because it has nowhere to go. Error traps catch all out of range values and return errors and then go back and wait for another input. A bad addon that’s not trapping errors will crash and often take your game with it.

Here is a list of my current addons in my usual categories, must have, utility and quality of life.

Must Haves, the addons I have to have to game effectively:

Ampere

Has to be listed first because it’s all almost all you’ll ever need to manage addons. Turn them on and off in-game and reload the UI. Perfect, especially when one of them is playing up. Ampere is one of Tekkub’s addons. Tiny and perfectly formed. He doesn’t update it very often, there is simply no need.

AddonSwitcher

AddonSwitcher

Plugin for Ampere. Allows for creation and quick switching of sets of addons. A minimal set for raiding and a special set for conquering the Auction House with the biggest addon suite ever written Auctioneer. Auctioneer would kill your frame rate in raid bless it. These first two apps together are all you’ll ever need to take control of addons.

Bartender [Actionbar replacement]

The main problem with the default interface Blizzard give you is that it’s so unnecessarily large. Rather than scaling everything down it’s better to simply have everything stripped away except the buttons and then the buttons can be a decent size and still cover only a tiny fraction of the screen. Key bindings are a breeze too: /kb and then hover the mouse over the button you wish to add a key bind to and press the key or combo. Hover and press Esc to remove. Simple.

DoTimer

It times the duration on DoTs. It displays all your DoTs as diminishing bars. These DoT bars are ordered in duration from top to bottom, DoTs about to fall off are moved to the bottom and then end and disappear. This tells you at a glance which DoT is going to drop off next, in how long and which DoTs follow. Allowing you refresh the most appropriate at the correct moment. Invaluable for Warlocks and all DoTting classes.

DeadlyBossMods

Raid / Dungeon boss warnings.As all instances are now tuned with the use of this (or similar) addons in mind this mod is essential.

Quartz

Improved casting bar with tick indicators. Casting Malefic Grasp when a Nightfall Procs? Get the next Grasp tick then cast Haunt. A perfect tool for maximising your rotation and procs.

Xperl

The default raid frames are horrible. Period. You must have something to replace them. Xperl also replaces party and player frames and is not just better looking. It has a raft of configuration options to allow you to extract the information you need quickly. Default frames suck. Pitbull is another good option here, I just found Xperl more intuitive for me.

Utility, now that’s useful (if not essential):

Outfitter

Now there is no reason you can’t use the built in Equipment Manager. It’s just that after using Outfitter before the EM existed it has functions that I now rely on. It automates and simplifies the selection and equipping of sets of gear. I always have a Healing and DPS set defined on appropriate characters for a quick shift in role. “Automation?” You ask. For example, when I fly into Wintergrasp (to fish) it equips my PvP gear set as I cross into the zone. No more getting ganked as a soft fishing target! If I open my cooking frame, Outfitter pops my Chef’s Hat on. When I fish or cook, my hat is displayed, but as Warlock hats are always horrific no helm is displayed with normal gear sets. OK, the last one is cosmetic frippery.

FishingBuddy

As the years pass FishingBuddy has reached the point where it’s no longer a quality of life extra but almost in the top, essential, category. Who wants to fish with a keypress? Double right click casting FTW! It will also auto-equip a fishing bobber and have your char drink Captain Rumsey’s if required. It integrates with EM and Outfitter so you can equip all your fishing gear and gives you important feedback about what you’ve caught here previously and what your fishing level and lure buff is. Almost essential.

Gatherer

At it’s simplest Gatherer populates the maps (World and Mini-) with every gathering profession node you (and your guildies) have ever found. Invaluable for working out the most efficient way of traversing a zone when farming herbs or ore (or both). Additionally it has a built in HUD which plots nodes in circle around the centre of the screen relative to the direction you’re facing. Those behind you appear at 6 o’clock those to the left at 9 o’clock. Distance from the centre is their relative distance from you. So you can fly around watching where you are going without staring at the mini-map and without missing a node. A HUD may feel odd the first time you use it, but I find it very valuable when farming flowers and ores.

WhisperWhisper

Captures all whispers to a seperate UI frame, like WIM (Warcraft Instant Messenger), but using far less memory. This prevents missing whispers, especially if you’re AFK. I find it especially useful with the broker plugin. Unlike WIM it doesn’t clutter the screen with pop-up windows and it does notify you of a whisper in combat, without interrupting you.

Quality of Life

DockingStation

…or Chocolate Bar have to go in this section. It’s not quite essential, but they save you hours of clicking through menus and millions of mouse miles. Both these addons are Data Broker Display modules. Think panel like FuBar or Titan. DataBroker plugins require this bit of kit. What these bars excel in is giving you either always visible information (that the default interface requires you to open something to find) or one click access to functionality that the default interface buries deep in menus.

  • SocialState – Number of Friends Online/Total : Number of Guildies – Online/Total. Hover over drops down list with multiple clicking options to invite, whisper, ignore etc…Optionally display Guild MOTD on the drop down.
  • Ara_Reputations – hover for a drop down list of all reputations. Displays tracked rep and a percentile towards the next rep level on the bar. Just simple.

  • Broker_Pets – summon a companion pet.
  • WhisperWhisper_Broker- tidies away the WhisperWhisper frame.

    WhisperWhisper

    Never miss another whisper.

  • Broker_Everything – makes a lot of information available in different parts of the UI available on your bar: Calendar (as above); Frame rate; Latency; Memory use (below); Durability; Money; Bag Space; Clock (bottom)! All at a glance – nothing to open!
  • Broker_LFG – more convenient access to dungeon queuing and times.

  • Stuff – Double click icon to log off (double left) or exit the game (double right).
  • Volumizer – a great example of this is sound and volume. To access the sound settings and set the game volumes you need to press Esc, click System and then Sound. Then you can change setting and slide volume controls up and down. What WoW needs is a little speaker icon on the interface that gives direct access to volume and sound settings. Volumizer is that icon on you Docking Station.
  • FPSLatency – Memory Usage (dropdown shows addons in Mem usage order).
  • Ampere (no bespoke plugin required)

  • XP – XP earned/required for next level, XP to reach next level. Bar displayed a percentile.
  • Broker_TinyPad – single click access to TinyPad which I recommend to everyone. There is so much to do in WoW and so much to forget, you need a page for in-game notes.

  • Broker_Mounts – quick access to all your mounts
  • Outfitter Broker- one click access to switching gear sets.